Images
Loading an image
You can load any image (png, jpeg, etc.) with load_image()
:
const p6::Image image = p6::load_image("img/my_file.png");
Important
In order for this to work you must have an img folder at the root of your project, with a my_file.png in it.
AND you must declare your img folder in CMake: p6_copy_folder(${PROJECT_NAME} img)
.
For a complete example of this, check out this example.
Displaying an image
You can draw an image with the image()
function:
const auto image = p6::load_image("img/my_file.png");
ctx.image(image, p6::Center{},
p6::RadiusY{0.2f}); // Give it a height of 0.4 The width will be deduced based on the aspect_ratio of the image
Since an image has an aspect ratio that we want to try and preserve it is recommended to use either p6::RadiusX
, p6::RadiusY
, p6::FitX
or p6::FitY
to describe the size of the image. If you are ok with getting a distorted image then you can use p6::Radii
to specify both the width and the height, or p6::FullScreen
.