p6::Canvas
Section: Canvas
A canvas is an image that can be drawn onto.
Inherits from p6::ImageOrCanvas
Summary
Name | |
---|---|
Canvas(ImageSize size, glpp::TextureLayout texture_layout = {glpp::InternalFormat::RGBA16, glpp::Channels::RGBA, glpp::TexelDataType::UnsignedByte})Creates an empty canvas texture_layout is an advanced setting; it controls how the pixels are gonna be stored on the GPU. | |
ImageSize | size() const Returns the size in pixels. |
virtual float | aspect_ratio() const override Returns the aspect ratio ( width / height ) |
float | inverse_aspect_ratio() const Returns the inverse aspect ratio ( height / width ) |
virtual const Texture & | texture() const override Returns the internal texture, that you can use to do advanced stuff with custom shaders. |
const glpp::RenderTarget & | render_target() const Returns the internal render target, that you can use to do advanced stuff. |
glpp::RenderTarget & | render_target() Returns the internal render target, that you can use to do advanced stuff. |
void | resize(ImageSize size)Resizes the canvas. |
void | destructive_resize(ImageSize size)Resizes the canvas. |
Details
Canvas()
Canvas(
ImageSize
size,glpp::TextureLayout
texture_layout ={glpp::InternalFormat::RGBA16, glpp::Channels::RGBA, glpp::TexelDataType::UnsignedByte});
Creates an empty canvas texture_layout is an advanced setting; it controls how the pixels are gonna be stored on the GPU.
size()
ImageSize
size() const;
Returns the size in pixels.
aspect_ratio()
float
aspect_ratio() const override;
Returns the aspect ratio (width / height
)
Reimplements: p6::ImageOrCanvas::aspect_ratio
inverse_aspect_ratio()
float
inverse_aspect_ratio() const;
Returns the inverse aspect ratio (height / width
)
texture()
const Texture &
texture() const override;
Returns the internal texture, that you can use to do advanced stuff with custom shaders.
Reimplements: p6::ImageOrCanvas::texture
render_target()
const glpp::RenderTarget &
render_target() const;
Returns the internal render target, that you can use to do advanced stuff.
render_target()
glpp::RenderTarget &
render_target();
Returns the internal render target, that you can use to do advanced stuff.
resize()
void
resize(ImageSize
size);
Resizes the canvas.
destructive_resize()
void
destructive_resize(ImageSize
size);
Resizes the canvas.
⚠️ All of its pixel content is lost. If you don't want that you can use resize() instead.
Updated on 2024 October 24