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p6::ShaderSources

Summary​

Name
std::optional< std::string >vertex
std::optional< std::string >fragment
std::optional< std::string >geometry
std::optional< std::string >tessellation_control
std::optional< std::string >tessellation_evaluation

Details​

vertex​

std::optional< std::string > vertex {};

fragment​

std::optional< std::string > fragment {};

geometry​

std::optional< std::string > geometry {};

tessellation_control​

std::optional< std::string > tessellation_control {};

tessellation_evaluation​

std::optional< std::string > tessellation_evaluation {};

Updated on 2024 October 24