p6::ShaderPaths
Summary
Name | |
---|---|
std::optional< std::filesystem::path > | vertex |
std::optional< std::filesystem::path > | fragment |
std::optional< std::filesystem::path > | geometry |
std::optional< std::filesystem::path > | tessellation_control |
std::optional< std::filesystem::path > | tessellation_evaluation |
Details
vertex
std::optional< std::filesystem::path > vertex {};
fragment
std::optional< std::filesystem::path > fragment {};
geometry
std::optional< std::filesystem::path > geometry {};
tessellation_control
std::optional< std::filesystem::path > tessellation_control {};
tessellation_evaluation
std::optional< std::filesystem::path > tessellation_evaluation {};
Updated on 2024 October 24