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p6::ShaderPaths

Summary

Name
std::optional< std::filesystem::path >vertex
std::optional< std::filesystem::path >fragment
std::optional< std::filesystem::path >geometry
std::optional< std::filesystem::path >tessellation_control
std::optional< std::filesystem::path >tessellation_evaluation

Details

vertex

std::optional< std::filesystem::path > vertex {};

fragment

std::optional< std::filesystem::path > fragment {};

geometry

std::optional< std::filesystem::path > geometry {};

tessellation_control

std::optional< std::filesystem::path > tessellation_control {};

tessellation_evaluation

std::optional< std::filesystem::path > tessellation_evaluation {};

Updated on 2024 October 24