p6::ShaderPaths
Summary
| Name | |
|---|---|
| std::optional< std::filesystem::path > | vertex | 
| std::optional< std::filesystem::path > | fragment | 
| std::optional< std::filesystem::path > | geometry | 
| std::optional< std::filesystem::path > | tessellation_control | 
| std::optional< std::filesystem::path > | tessellation_evaluation | 
Details
vertex
std::optional< std::filesystem::path > vertex {};
fragment
std::optional< std::filesystem::path > fragment {};
geometry
std::optional< std::filesystem::path > geometry {};
tessellation_control
std::optional< std::filesystem::path > tessellation_control {};
tessellation_evaluation
std::optional< std::filesystem::path > tessellation_evaluation {};
Updated on 2024 October 24